fix: smooth waveform playback cursor

This commit is contained in:
2026-05-17 15:27:06 +08:00
parent 9a95a53618
commit 68e75990b8
2 changed files with 59 additions and 12 deletions

View File

@@ -588,7 +588,7 @@
<tr><td><code>web/next.config.mjs</code></td><td>Next.js 构建配置:静态导出、图片不走优化、禁用开发环境左下角 Next Dev Indicator并移除 Next 16 已不支持的 <code>eslint</code> 顶层配置,避免本地 dev 出现配置 Issue 提示。</td></tr>
<tr><td><code>web/app/globals.css</code></td><td>全局主题变量、登录页视觉样式、ReactFlow 样式引用,以及本地开发态 <code>nextjs-portal</code> 遮挡隐藏规则。</td></tr>
<tr><td><code>web/app/page.tsx</code></td><td>产品工作台主状态jobs、activeJobId、生成任务状态主渲染为全屏素材输入列 + 音频解析工作表;“开始”编排状态只负责在下载完成后自动触发 <code>triggerTranscribe</code>不再默认触发抽帧、Vision 扫描或分镜初稿保存;底部吸附音频条不再从主界面渲染。</td></tr>
<tr><td><code>web/components/ad-recreation-board.tsx</code></td><td>信息流广告音频解析工作表:左侧素材输入;右侧展示视频下载状态、默认折叠的音频文案依据,以及统一的音频解析结果面板;面板顶部是一行讲话人/节奏/背景音摘要,下方左侧为原视频播放器、右侧为逐句时间轴,底部横向音频波形用参考图式的连续灰色包络显示响度、停顿和密集爆点。视频播放同步高亮并滚动当前句点击音频波形或字幕行会跳转原视频时间。旧分镜卡、抽帧控制和视频生成组件仍保留在文件里,但当前主路径不渲染。</td></tr>
<tr><td><code>web/components/ad-recreation-board.tsx</code></td><td>信息流广告音频解析工作表:左侧素材输入;右侧展示视频下载状态、默认折叠的音频文案依据,以及统一的音频解析结果面板;面板顶部是一行讲话人/节奏/背景音摘要,下方左侧为原视频播放器、右侧为逐句时间轴,底部横向音频波形用参考图式的连续灰色包络显示响度、停顿和密集爆点。视频播放时通过 <code>requestAnimationFrame</code> 平滑驱动波形播放线,同时同步高亮并滚动当前句点击音频波形或字幕行会跳转原视频时间。旧分镜卡、抽帧控制和视频生成组件仍保留在文件里,但当前主路径不渲染。</td></tr>
<tr><td><code>web/app/login/page.tsx</code></td><td>生产登录页:访问账号/访问密钥表单、保持登录、错误/成功状态;当前只在原版 Digital Oasis 动态背景上叠加一个组合登录框,桌面端左侧是动态角色,右侧是图标化登录表单;面板左上角展示官网 SKG 字标和中文“营销内容工作台”系统标识。</td></tr>
<tr><td><code>web/app/login/layout.tsx</code></td><td>登录路由专属 layout覆盖全站默认网页标题和描述为空避免 <code>/login</code> 继承工作台 metadata 后在页面源码里继续出现登录界面文字以外的文案。</td></tr>
<tr><td><code>web/components/login/oasis-canvas.tsx</code></td><td>登录页全屏动态视觉层:用 iframe 直接承载下载包 <code>web/public/oasis-source/index.html</code> 的原 WebGPU / Three.js 草场源码;父级登录页只覆盖自己的文案和表单,并在捕获阶段把全局鼠标坐标同时用原生事件和 <code>postMessage</code> 转发给 iframe避免登录面板或输入框遮挡时草地失去鼠标响应。</td></tr>
@@ -941,6 +941,18 @@ SubjectAsset {
<h2>变更记录</h2>
<p>这个记录不是 git log 的替代品。它记录“产品理解发生了什么变化、影响了哪些源码、你以后描述需求时该怎么说”。后续每次改功能都要补一条。</p>
<div class="changelog">
<article class="change">
<header>
<h3>2026-05-17 · 平滑音频波形播放线</h3>
<span class="tag rose">UI</span>
<span class="tag cyan">Workflow</span>
</header>
<div class="body">
<p><strong>问题:</strong>波形上的播放线只跟随 <code>video.timeupdate</code> 刷新,浏览器触发频率较低,播放时会一顿一顿。</p>
<p><strong>改动:</strong><code>web/components/ad-recreation-board.tsx</code> 在原视频播放期间启用 <code>requestAnimationFrame</code> 同步 <code>currentTime</code>,暂停、结束和卸载时停止帧循环;波形 SVG 点位用 <code>useMemo</code> 缓存,避免播放时重复计算整条包络。</p>
<p><strong>影响:</strong><code>web/components/ad-recreation-board.tsx</code><code>docs/source-analysis.html</code>。后续调整波形交互时,播放线应继续走帧同步,不要只依赖 <code>timeupdate</code></p>
</div>
</article>
<article class="change">
<header>
<h3>2026-05-17 · 增加原视频与连续波形联动审片</h3>

View File

@@ -595,6 +595,7 @@ function AudioIntakePanel({ job }: { job: Job | null }) {
const [audioFeatureStatus, setAudioFeatureStatus] = useState<AudioFeatureStatus>("idle")
const videoRef = useRef<HTMLVideoElement | null>(null)
const rowRefs = useRef<Record<number, HTMLDivElement | null>>({})
const syncFrameRef = useRef<number | null>(null)
const script = job?.audio_script
const audioSrcUrl = job ? apiAssetUrl(job.source_audio_url) || sourceAudioUrl(job.id) : ""
const profiles = [
@@ -646,6 +647,34 @@ function AudioIntakePanel({ job }: { job: Job | null }) {
if (activeSegment) rowRefs.current[activeSegment.index]?.scrollIntoView({ block: "nearest" })
}, [activeSegment?.index])
useEffect(() => {
return () => {
if (syncFrameRef.current !== null) cancelAnimationFrame(syncFrameRef.current)
}
}, [])
const stopFrameSync = () => {
if (syncFrameRef.current !== null) {
cancelAnimationFrame(syncFrameRef.current)
syncFrameRef.current = null
}
if (videoRef.current) setCurrentTime(videoRef.current.currentTime)
}
const startFrameSync = () => {
if (syncFrameRef.current !== null) cancelAnimationFrame(syncFrameRef.current)
const tick = () => {
const video = videoRef.current
if (!video || video.paused || video.ended) {
stopFrameSync()
return
}
setCurrentTime(video.currentTime)
syncFrameRef.current = requestAnimationFrame(tick)
}
syncFrameRef.current = requestAnimationFrame(tick)
}
const seekTo = (time: number) => {
const next = clampNumber(time, 0, timelineDuration)
if (videoRef.current) videoRef.current.currentTime = next
@@ -706,6 +735,10 @@ function AudioIntakePanel({ job }: { job: Job | null }) {
src={videoSrcUrl}
onTimeUpdate={(event) => setCurrentTime(event.currentTarget.currentTime)}
onSeeked={(event) => setCurrentTime(event.currentTarget.currentTime)}
onPlay={startFrameSync}
onPlaying={startFrameSync}
onPause={stopFrameSync}
onEnded={stopFrameSync}
onLoadedMetadata={(event) => {
setMediaDuration(Number.isFinite(event.currentTarget.duration) ? event.currentTarget.duration : 0)
setCurrentTime(event.currentTarget.currentTime)
@@ -778,16 +811,18 @@ function AudioWaveform({
}) {
const pointerPct = clampNumber((currentTime / Math.max(duration, 1)) * 100, 0, 100)
const hasFeatures = features.length > 0
const topPoints = features.map((feature, index) => {
const x = features.length <= 1 ? 0 : (index / (features.length - 1)) * 100
return `${x.toFixed(2)},${(50 - feature.loudness * 32).toFixed(2)}`
}).join(" ")
const bottomPoints = [...features].reverse().map((feature, index) => {
const originalIndex = features.length - 1 - index
const x = features.length <= 1 ? 0 : (originalIndex / (features.length - 1)) * 100
return `${x.toFixed(2)},${(50 + feature.loudness * 32).toFixed(2)}`
}).join(" ")
const envelopePoints = `${topPoints} ${bottomPoints}`
const { topPoints, bottomPoints, envelopePoints } = useMemo(() => {
const top = features.map((feature, index) => {
const x = features.length <= 1 ? 0 : (index / (features.length - 1)) * 100
return `${x.toFixed(2)},${(50 - feature.loudness * 32).toFixed(2)}`
}).join(" ")
const bottom = [...features].reverse().map((feature, index) => {
const originalIndex = features.length - 1 - index
const x = features.length <= 1 ? 0 : (originalIndex / (features.length - 1)) * 100
return `${x.toFixed(2)},${(50 + feature.loudness * 32).toFixed(2)}`
}).join(" ")
return { topPoints: top, bottomPoints: bottom, envelopePoints: `${top} ${bottom}` }
}, [features])
return (
<div
className="relative h-24 cursor-pointer overflow-hidden rounded-md border border-white/10 bg-black/35 px-2"
@@ -835,7 +870,7 @@ function AudioWaveform({
/>
))}
<div
className="pointer-events-none absolute inset-y-0 w-[2px] bg-emerald-200 shadow-[0_0_16px_rgba(110,231,183,0.85)]"
className="pointer-events-none absolute inset-y-0 w-[2px] bg-emerald-200 shadow-[0_0_16px_rgba(110,231,183,0.85)] will-change-[left]"
style={{ left: `${pointerPct}%` }}
/>
</div>